AI and Game Design | The History of Artificial Intelligence In Video Games

The History of AI in games is one of close integration, as games provide tightly defined spaces where Artificial Intelligence excels in. This video traces the history of that collaboration, from computers like Deep Blue and Alphago, that beat us at chess and go, to the AI director of a game like Alien Isolation. However, there is much dispute within game design as to where AI should go in the future, whether the systems we currently have just need to be expanded on, or if we need to start incorporating machine learning, procedural systems, and dynamic narrative authors. Perhaps in studying the history of AI, we can get a glimpse of where it might be going in the future.

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-Playing Smart Julien Togelius

-Deep Blue Artificial IntelligenceVol. 134, No. 1-2

-Deep Blue

– A survey of Monte Carlo Tree Search Methods

– A brief history of ai up to alphago , Andrey Kurenkov

– How Ai has influenced the history of gaming

-The history of A.i

-Finite State Machines Theory and Implementation–gamedev-11867

-A* algorithms

-Halo 2 GDC 2005 Damien Isla

-The A.I of Fear Geoff Orkin

– The AI systems for left for dead Valve

-The A.i of Alien Isolation Tommy Thompson

-Facade Ai Micheal Mateas

-Shadow of Mordor AI GDC talk Helping Players Hate (or Love) Their Nemesis

-The Master Algorithm Pedro Domingoes

-The Five tribes of machine learning

-An intro to evolutionary algorithms

-The Ai in Black and white

-GDC Peter Molyneux

-Ai in the sims

-Hamlet on the holodeck Janet Murray

-On interactive storytelling chris crawford

– Will Wright Dynamics GDC

-Jesse Schell The future of storytelling GDC

– Ken Levine On narrative Legos

-The Ai of total war Tommy Thompson

-A Brief History of Rogue

-The untapped potential of Rogue Likes GDC

-Bioshock Infinite AI GDC

-The last of us AI GDC

-Evolutionary Game Design Cameron Browne

– Artificial Intelligence : A modern Approach Stuart Russell

– Artificial Intelligence and games Georgios Yannakakis

-Procedural content Generation in games Noor Shaker

-Introduction to evolutionary computing J.E Smith

-The AI of Doom GDC

-Zelda Breath of the Wild Gdc

-Spelunky GDC

What do designers want from A.I GDC