Visit my website to understand how this technology works. Numerous copyrights and patents were filed on this technology starting from 2006. The reason my Artificial Intelligence software has achieved Human Level Artificial Intelligence or Artificial General Intelligence (AGI) is becuase: 1. it can do recursive tasks. 2. it can do hierarchical tasks (complex). 3. it can generate common sense knowledge. 4. it can navigate in an unknown environment. 5. it can play videogames it wasn’t trained with. 6. it can play new videogames. 7. it can understand natural language. 8. etc, etc. etc. In the video the robot’s thoughts and actions are displayed for the viewers. You can see what is going through the robot’s brain as it plays the videogame. tags: human level artificial intelligence, ai, artificial intelligence, artificial general intelligence, true ai, strong ai, human level ai, cognitive science, ai plays video game, robot plays video game, agi, digital human brain, human intelligence, human brain, human mind, human thought, ai plays role playing games, ai play rpg.
here is the original video published 3 years ago without the commentary: The most important topic regarding modern Artificial intelligence is the robot’s ability to do recursive tasks. Opening a door or baking a cake or doing any human task requires recursive tasks. For example, when you open a door there are many recursive sub-tasks you must do, such as having the key, or turning the door knob. My AI program uses movie sequences called pathways to store life experiences. Therefore, recursive tasks are stored as linear possibilities. This way, I don’t have to pre-define rules or goals or procedures into the robot’s brain. When I filed my patents and books starting from 2006, my goal was to design a robot with human level AI. The benchmark i used to test the robot’s cognitive skills and abilities is to let it play video games. If my robot can play every video game in the world, then it has achieved intelligence at a human-level. In my first patent filed in 2006 (priority), I used the popular video game, Zelda to demonstrate my robots intelligence. I chose this game because it is very complex and requires at least a 6th grade level intelligence to beat. If the robot can play Zelda it can essentially play any video game. The important thing is that I tried to demonstrate how my robot does recursive tasks. While the robot is managing multiple tasks, it’s also doing other things like: 1. navigate in an unknown [More]